Bread-and-butter abilities like launchers and bound attacks aren’t shared across movesets, so to get an understanding of each character takes plenty of time and patience. The problem, for anyone looking to take the game seriously, is that there’s an awful lot of characters you need to become familiar with. A deep and varied character roster lets you pick and choose from robots, animals and plenty of characters riffing off movie stars, and Tekken 6’s robot girl and whassisface pop up to remind us that anybody added past Tekken 3 isn’t very good. Instead we have fantastical interpretations of martial arts disciplines with an impressively unrealistic physics engine, creating a fighting game where the action is delivered up close and the fighters can bounce into the air after cracking open pavements.ĭig a little deeper and the process becomes far more complex, though jabbing away at the controller like someone is repeatedly delivering electric shocks to your hand is, as ever, always a surprisingly effective tactic. Much of Tekken’s appeal is in its apparent simplicity, with the game doing away with flailing power meters and tiered supernatural attacks it is very much the antithesis to much of Capcom’s work. Solo play is available but the headline feature is 2v2 tag play, letting you pick any pair from the 49-strong character roster and tinker around with new features like combined moves, throws and two-person combos. Tag Tournament 2 inherits much of Tekken 6, though subtle character tweaks make for a more refined experience. It feels good to see a fighting game focus on what it does best.īut with the fighting taking centre stage, veteran players might feel a bit put off by how familiar it all feels. Tekken Tag Tournament 2 immediately strikes a positive note by focusing squarely on its iconic fisticuffs, rather than Tekken 6’s painfully overwrought and utterly detestable Scenario mode or the laughable Story component of SoulCalibur V. Namco Bandai has pulled out an oldie but a goodie, the ‘dream match’ that’s been working wonders for fighting franchises since the golden days of King of Fighters ’98, and used it to create a game that’s free of the cloying narratives that have eroded the publisher’s recent efforts. But this latest trip to the Mishima Zaibatsu is, thankfully, a far more elegant and generous effort than it first appears. At first glance Tekken Tag Tournament 2 feels like a novelty take the core of Tekken 6 and bung in a tag mechanic so Namco Bandai can laugh all the way to the bank.
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